Without Warning
In Without Warning, a radical terrorist group has targeted and seized
the Peterson-Daniels Chemical Facility, a vulnerable location that
jeopardizes millions of people from the devastating ecological hazard it
imposes if destroyed. Pleas are useless and any direct military assault
would be too great a risk. As terrified hostages fearfor their lives,
their only hope lies with a covert operations team, whose goal is to
infiltrate the plant and eliminate the merciless enemy. The harrowing
events unfold over a 12 hour period, featuring a unique gameplay dynamic
which enables the six central characters to experience events across
the same timeline but from their own distinct viewpoints. The player
controls each character individually, with the focus automatically
shifting to a new character at key moments which are unfolded throughcut
scenes. By switching between the characters, their individual tales are
woven together to create an overall picture of the events that happened
during the crisis. The player will also retrospectively view events
through the eyes of another character and is therefore not only a
participant in the events, but a spectator as well. Furthermore, actions
performed as one character affect the progress of others and players
must successfully utilize the strengths of each in order to advance.