Without Warning
In Without Warning, a radical terrorist group has targeted and seized 
the Peterson-Daniels Chemical Facility, a vulnerable location that 
jeopardizes millions of people from the devastating ecological hazard it
 imposes if destroyed. Pleas are useless and any direct military assault
 would be too great a risk. As terrified hostages fearfor their lives, 
their only hope lies with a covert operations team, whose goal is to 
infiltrate the plant and eliminate the merciless enemy. The harrowing 
events unfold over a 12 hour period, featuring a unique gameplay dynamic
 which enables the six central characters to experience events across 
the same timeline but from their own distinct viewpoints. The player 
controls each character individually, with the focus automatically 
shifting to a new character at key moments which are unfolded throughcut
 scenes. By switching between the characters, their individual tales are
 woven together to create an overall picture of the events that happened
 during the crisis. The player will also retrospectively view events 
through the eyes of another character and is therefore not only a 
participant in the events, but a spectator as well. Furthermore, actions
 performed as one character affect the progress of others and players 
must successfully utilize the strengths of each in order to advance.

 
 
 
 
 
 
 
 
 
